|
|
2024-2026 Academic Catalog
Esports and Business with Coaching Track, B.A.S.
|
|
Overview
The Bachelor of Applied Science - Esports and Business with Coaching Track is a major within the School of Business and Entrepreneurship. If you have questions regarding this program, please contact dsu.hawk@dickinsonstate.edu or call 1-800-279-HAWK.
The Bachelor of Applied Science Degree is intended to build on an Associate in Applied Science Degree (AAS) but can be pursued independently by completing 120 semester hours at DSU and meeting the minimum requirements for graduation. This program prepares students for entry level positions in esports-related business, coaching, or esports IT.
Degree Requirements:
- General Education Courses
- Major Courses
- Elective Courses
Degree available in Bismarck, Williston, DSUlive, and online.
The Bachelor of Applied Science Business Degree can build on a completed associate’s degree or can be pursued independently by completing all 120 semester hours at DSU and meeting the minimum requirements listed below.
Career Options
Why should you pursue a Bachelor of Applied Science in Esports and Business?
The Bachelor of Applied Science degree in esports and business- coaching track emphasizes coaching esports teams while also providing the fundamental knowledge of business necessary to pursue marketing or sales careers in the field.
Possible Career Paths
- Esports Coaching
- Director of Esport Sales
- Esports Marketing Communications Specialist
- Esports Content Producer
- Esports Gaming Product Manager
- Esports Reporter
|
Esports Core (Offered through UND collaboration)
- COMM 346 - Sports Communication Credits: 3
OR - COMM 350 - Sports Journalism Credits: 3
- ESPT 129 - Esports I Credits: 1-3
- ESPT 139 - Esports II Credits: 1-3
AND/OR
- ESPT 159 - Esports III Credits: 1-3
- ESPT 201 - Introduction to Esports Credits: 3
- ESPT 330 - Introduction to Game Studies Credits: 3
- ESPT 340 - Esports and Healthy Gaming Credits: 3
- ESPT 350 - Game Design for Esports Credits: 3
- ESPT 410 - Moral Principles in Esports Credits: 3
- SPRT 310 - Economics of Sports Credits: 3
OR
- SPRT 320 - Sports Financial Management Credits: 3
- KIN 491 - Esports Capstone Credits: 3
Subtotal: 25-28
Competitive play with the DSU Esports team competitive play will satisfy the 129/139/159 requirement with documentation from the DSU Esports Coach. *Students may take the coaching or information technology track or may choose electives to satisfy remaining credits towards 120 semester hours required for graduation. Select one course from the following:
Total: 120
Elective/Transfer Credit Hours Option: DSU or UND Esports Electives at 200-400 prefix level for remainder of credits required to reach 120 semester hours for graduation. Select one course from the following:
Student Learning Outcomes
- Students will be able to apply the theories and practice of management. (This learning outcome directly addresses Institutional Learning Outcomes I, II, III, IV, V, VI, VII, and X. )
- Students will be able to apply the concepts, theories, and practices involved in international business. (This learning outcome directly addresses Institutional Learning Outcomes I, II, III, IV, V, VI, VII, VIII, and X.)
- Students will be able to recommend strategic decision alternatives using business concepts and theories. (This learning outcome directly addresses Institutional Learning Outcomes I, II, III, IV, V, VI, VII, VIII, and X.)
- Students will be able to apply the conceptual framework of financial accounting and reporting in business. (This learning outcome directly addresses Institutional Learning Outcomes I, II, III, IV, V, VI, VII, and X.)
- Students will be able to solve fundamental problems in financial management. (This learning outcome directly addresses Institutional Learning Outcomes I, II, III, IV, V, VI, VII, and X.)
|
|
|