Mar 22, 2026  
2024-2026 Academic Catalog 
  
2024-2026 Academic Catalog

Esports Administration, B.B.A.

Location(s): Dickinson Campus, Online, DSUlive, Bismarck Campus, Williston Campus


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Overview

The Bachelor of Business Administration in Esports is a major within the School of Business and Entrepreneurship. If you have questions regarding this program, please contact dsu.hawk@dickinsonstate.edu or call 1-800-279-HAWK.

The BBA Esports Administration blends the fundamentals to run a business enterprise with the creativity of esports programming. This program explores the critical elements that make organizations function efficiently with various business theories and how they apply in the real world. As a graduate, students can apply their skills to virtually any administrative role including sales, retail, and marketing as well as esports entrepreneurial endeavors.

Degree Requirements:

  • General Education Courses
  • Pre-Major Courses
  • Business Core Courses
  • Administration Core Courses
  • Electives
  • A cumulative GPA of 2.25 or higher is required for graduation

Related Degrees

Esports and Business with Coaching Track, B.A.S.  

Esports and Business with Information Technology Track, B.A.S.  

Career Options

Why should you pursue a Bachelor of Business Administration in Esports Administration?

The Bachelor of Business Administration degree in esports administration provides students the fundamental knowledge of esports, affording them the opportunity to have a career in this $1 billion industry. Professionals working in esports range from being a key part in esports tournaments, to playing an important role behind the scenes.

Possible Career Paths

  • Director of Esport Sales
  • Esports Marketing Communications Specialist
  • Esports Content Producer
  • Esports Gaming Product Manager
  • Esports Reporter

Requirements


General Education Course Requirements


Group II (B)


Group II (C)


  • Human Behavior and Governance Credits: 3

Group II (D)


  • Well-Being Credits: 2

Group III (A)


  • Creative Expressions Credits: 3

Group III (B)


  • Literature Credits: 3

Group III (C)


Group III (D)


Group III (E)


  • Natural Science Credits: 4

General Education Elective


Subtotal: 28


Grade of “C” or better is required for ENGL 110 , ENGL 111H *, ENGL 120 , and ENGL 121H *

*TR Scholar

**13 General Education credits met in Pre Major Core. Credits counted in Pre Major Core subtotal only.

Pre-Major Courses


Subtotal: 25-26


Subtotal: 31


Esports Core (Offered through UND collaboration)


  • Credits: 3
  • OR

  • Credits: 3
  •  

  • ESPT 129 - Esports I Credits: 1-3
  • ESPT 139 - Esports II Credits: 1-3
    AND/OR
  • ESPT 159 - Esports III Credits: 1-3
     
  • ESPT 201 - Introduction to Esports Credits: 3
  • ESPT 330 - Introduction to Game Studies Credits: 3
  • ESPT 340 - Esports and Healthy Gaming Credits: 3
  • ESPT 350 - Game Design for Esports Credits: 3
  • ESPT 410 - Moral Principles in Esports Credits: 3
     
  • SPRT 310 - Economics of Sports Credits: 3
    OR
  • SPRT 320 - Sports Financial Management Credits: 3
     
  • KIN 491 - Esports Capstone Credits: 3

Subtotal: 25-28


Competitive play with the DSU Esports team competitive play will satisfy the 129/139/159 requirement with documentation from the DSU Esports Coach.

DSU or UND Esports Electives at 200-400 level


  • Free Electives Credits: 7-11

Total: 120


Semester Sequence


Subtotal: 17


Second Semester


Subtotal: 16


Subtotal: 15


Fourth Semester


  • Credits: 3
  • KIN 139 - Esports II Credits: 3
  • General Education - Creative Expression Course Credits: 3
  • General Education - Human Behavior and Governance Course Credits: 3
  • General Education - Literature Course Credits: 3

Subtotal: 15


Fifth Semester


Subtotal: 15


Sixth Semester


Subtotal: 15


Seventh Semester


Subtotal: 15


Eighth Semester


Subtotal: 16


Student Learning Outcomes


  1. Students will be able to apply the theories and practice of management. (This learning outcome directly addresses Institutional Learning Outcomes I, II, III, IV, V, VI, VII, and X. )
  2. Students will be able to apply the concepts, theories, and practices involved in international business. (This learning outcome directly addresses Institutional Learning Outcomes I, II, III, IV, V, VI, VII, VIII, and X.)
  3. Students will be able to recommend strategic decision alternatives using business concepts and theories. (This learning outcome directly addresses Institutional Learning Outcomes I, II, III, IV, V, VI, VII, VIII, and X.)
  4. Students will be able to apply the conceptual framework of financial accounting and reporting in business. (This learning outcome directly addresses Institutional Learning Outcomes I, II, III, IV, V, VI, VII, and X.)
  5. Students will be able to solve fundamental problems in financial management. (This learning outcome directly addresses Institutional Learning Outcomes I, II, III, IV, V, VI, VII, and X.)

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